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- Path: acsu.buffalo.edu!rycohen
- From: rycohen@acsu.buffalo.edu (Ross Y Cohen)
- Newsgroups: comp.sys.amiga.games,comp.sys.amiga.programmer
- Subject: Re: Blitz Basic vs GameSmith
- Date: 11 Apr 1996 04:54:53 GMT
- Organization: UB
- Message-ID: <4ki3at$s1j@azure.acsu.buffalo.edu>
- References: <4jtl9g$hpq@leporello.cs.unibo.it> <1561.6673T629T2378@Redrobe.demon.co.uk>
- NNTP-Posting-Host: conciliator.acsu.buffalo.edu
- NNTP-Posting-User: rycohen
-
- Mike Redrobe <Mike@Redrobe.demon.co.uk> wrote:
- >
- ><crossposted to c.s.a.misc and c.s.a.programmer>
- >
- >
- >> Despite this GameSmith probably gives you more freedom in
- >>programming being a simple .lib file to link.
- >
- >How big is the .lib ?
-
- Linker libs are cool. Saves space.
-
- >> Don't expext 2 things from
- >>GameSmith:
- >>1) Routines to play modules;
- >easy to get hold of src anyway
- Agreed.
-
- >>2) Support for AGA sprites;
- >hmmm, I presume it supports "other" AGA stuff?
-
- Yes.
-
- >Just had a look at the GDS demos on aminet...they all seem to kill the
- >system ...
- >Is this just those demos, or are all the functions "intuition unfriendly" ?
-
- I own, but haven't yet used GameSmith yet; however, I have read the
- manuels a few times. GameSmith can either temporarily disable the
- system for maximum performance, or you can use it in a way that
- is completely compatible with intuituition. The programmer sets this
- up; the option is not available at run time.
-
- GameSmith looks cool; non of my games are at the graphics stage yet.
-
- Ross.
-
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